Game-based learning, knowledge sharing, critical thinking, game mechanics, game elements.


Game-based learning is an innovative approach that combines educational content with interactive gameplay, providing students with an engaging and immersive learning experience. By incorporating interactive and engaging elements, games have the potential to create an immersive learning environment that fosters active participation and deep understanding. However, despite the growing interest in this field, there is still a need for further exploration and understanding of how game-based learning can be effectively utilized to improve critical thinking and knowledge sharing. The purpose of this paper is to explore the potential of using games as an effective educational tool. It aims to investigate how game-based learning can enhance knowledge sharing among learners and foster the development of critical thinking abilities. To achieve this purpose, the research conducted in this paper includes a literature review on game-based learning and its impact on knowledge sharing and critical thinking skills. Additionally, the paper presents a case study that demonstrates the effectiveness of a specific game-based learning approach. The findings of this research contribute to the understanding of how games can be utilized to enhance educational outcomes and promote active engagement among learners. The paper provides guidelines for implementing game-based learning in educational settings and offers recommendations for designing effective game-based learning experiences. 

Author Biographies

Lynette Drevin, North-West University

Lynette Drevin is a professor in Potchefstroom at the North-West University (NWU), South-Africa in the School for Computer Science and Information Systems. She has taught many courses since 1985 including Systems Analysis and Design, Project Management and Information Security. She obtained a PhD in Computer Science in 2014 from Middlesex University, London, UK. The title of her thesis is: Making sense of information systems failures. Her research interests are Information Security awareness and education, IT and human issues and Information Systems failures. She has also worked on SoTL projects (Scholarship of teaching and learning) e.g. work integrated learning and self-directed learning.

Lynette has been involved in WISE (World Information Security Education IFIP WG11.8) Conference since its foundation in 1999 in Sweden. She has been acting as the program chair of WISE for a few consecutive years and is part of the editorial team of the Springer IFIP AICT proceedings.

She is currently the subject chair of the School for CS & IS and was research subprogram leader of Computer Science and Information Systems – NWU Potchefstroom campus for 6 years.

Roelien Goede, North-West University

Research Director, Unit for Data Science and Computing (UDSC).



2024-01-30 — Updated on 2024-01-30